
Simply choose a new key combination, and you will be able to target units and open your menu again.īinding a macro can also be found on the 'Bind other' button.

Click on the button, and choose the correct action and you will be presented with a dialog box that allows you to set the binding for that action. If you've rebound or lose these default bindings, you can re-bind them using the 'Bind other' button in the Clique configuration. You can override these bindings if you would like, but you should then set a new different combination that will activate the original functionsīinding the 'Target unit' or 'Show unit menu' actions Keep in mind when you are setting your bindings that they will override any bindings that are already set on the frame, for example the default bindings to 'Target unit' and 'Show unit menu'. You can also bind keyboard combinations, so you could do the same with Shift-R if you'd like. For example, if you'd like to set 'Regrowth' to activate on 'Shift-LeftButton', then you just find that spell in your spellbook and then Shift-LeftClick on it. You will be unable to make these changes when you are in combat due to limitations in the Blizzard API.īinding a spell is just a matter of finding the spell in your spellbook, putting your mouse over it, and performing the binding you would like to add. From this binding interface you can add, remove and alter any of your Clique bindings. You can also open the configuration GUI by running the /clique slash command. To begin with Clique, open your spellbook and click on the new tab that is shown there. This allows you to more quickly select both the spell to cast, and the target of the spell without requiring an extra click. In it's normal configuration this enables you to use the bindings over your unit frames in order to cast spells directly on that unit. You can bind virtually any mouse or keyboard combination to a spell or macro. The plugin is so small, but need to do a lot before writing proper code.Clique is a simple addon that enables powerful click-casting and hover-casting on your unit frames and in the 3D game world. If I couldn’t find it, I need to ask at vanilla forum and need to wait the response. How did they do, I need to search on vanilla community forum. Now, when I want to do plugin, I need to read from current add on.
#Ring menu vanilla addon full
I hope, vanilla will support full documentation for plugin API. So, I changed my code like $Menu->AddLink('Site Settings', T('MMWebFonts'), 'settings/mmwebfonts', '') In there, I found like this $Menu->AddLink('Site Settings', T('Routes'), 'dashboard/routes', '')

I try to find $Menu->AddLink at garden source code.
#Ring menu vanilla addon code
Thanks, github because I can find source code on garden. It was not working and it was showing another Settings Menu.

I try to put like this $Menu->AddLink('Settings', T('MMWebFonts'), 'settings/mmwebfonts', '')
#Ring menu vanilla addon how to
However, I take a time for searching setting page, how to put menu on site page.Įxample : I want to put menu on under settings page. The current mmwebfonts code is simple plugin and easy to create.

Something I need to read the original source code at. I found one tutorial at Vanilla Community Forum. There is no information for how to create setting page. So, I check from other add on that already develop. I want to add css at the header of the vanilla forum. When I started to create add on, I don’t know where to start. When I developed the wordpress add on, most of the documents are read at wordpress codex . From my experience, developing vanilla add on is not easy like the wordpress.
